![]() Maybe you’ll find yourself holding the Switch Lite slightly closer to your face, but that’s about it. Hopping over to the Switch Lite, and it’s all still perfectly readable on the smaller 5.5″ screen. Some text and pop-ups are on the cusp of being a bit too small on the Switch, but really it’s more about density than anything else. The UI is then overlaid on top of this at 720p in handheld and 900p on TV, which ensures that key information and menus in the game are nice and readable. It’s appreciably closer to native resolution in handheld mode. The game employs dynamic resolution scaling to help with this, which Larian peg as typically sitting around 648p when handheld and 720p when docked. It’s also a more considered experience than a fast-paced first-person shooter or the action RPG combat of The Witcher – the turn-based battles wouldn’t be affected by frame rate hitches or drops, and those that are here are practically unnoticeable. Though it’s obviously a huge game with well over a hundred hours of content, filled with different locations to explore and with fully voiced characters throughout, the angled aerial camera means that your view is relatively constrained and that helps to keep the game feeling wonderfully smooth – it’s 30fps with only occasional very minor dips when engaging a new conversation or pulling of an effects-heavy magical move. The only place I really initially stumbled is in remembering to bring up that hotbar, instead of just using the D-pad and unintentionally drawing my weapons, and pressing the wrong face button to do so. That’s more on my head than it is Larian’s, though, and something that fades away after a short while.ĭivinity: Original Sin II is a very different challenge for the Switch hardware than other exciting and remarkable ports like Wolfenstein II and the upcoming The Witcher III. You’ve got the various character management tabs in summonable radial menus via the two triggers, and a customisable action and item hotbar along the bottom of the screen. It defaults to direct control over your lead character, but you can also switch to point and click for movement and interaction by clicking in the left analogue stick. Finally, there is now a herb garden in the game that players can use to grow plants.įor more on the September Nintendo Direct, check out all the big news in our recap.In particular, given the complexity of a CRPG, it features a flexible control scheme that just takes a little while to get used to. On top of this, Larian is giving everyone an increase to their base maximum action points to 8. Also new in the DLC is a Magic Mirror, located in the Arena of Fort Joy, that lets you respect before moving to a new act of the game. The new gift bag, which follows a previous release earlier this year, comes with new recipes and items to craft, a new icon on the hotbar that lets you toggle sprint on and off, and an "Animal Empathy" feature that lets you talk to animals without spending talent points to do. ![]() For now, Divinity: Original Sin 2 only supports cross-saves between Switch and PC there is no cross-save support with PlayStation 4 or Xbox One.Īll Divinity: Original Sin 2 players are getting a special treat, as Larian Studios is handing out a "Gift Bag" of free DLC on every platform. ![]() Divinity: Original Sin 2 is a very long game, so those who started on PC but didn't finish, and now want to play on Switch, can do so as well keeping their saves.ĭivinity: Original Sin 2 is out now on Switch, so players can start taking advantage of the cross-save functionality right away. With cross-saves, people can play at home on PC and then pick up where they left off on Switch when they're out and about. ![]()
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